Speaking of New Halo Player Feedback, Halo Infinite’s technical preview wasn’t just a great exercise for engineer 343 Industries to test worker loads and address critical bugs. It’s also proving to be an invaluable source of early player Feedback and it’s now impacting the game’s development in a positive manner.
In the technical preview, Halo Infinite’s radar would just highlight enemies who were sprinting or shooting and operates more like a ‘Threat Tracker’ than a motion tracker in such a manner. Traditionally, the radar in Halo has just detected motion, and players could go undetected if they were either standing still or squat walking.
It turns out that numerous players missed the classic motion tracker of old, and it’s something that 343 Industries intend to change for social playlists in particular.
“The Combat Sensor, or radar, that sits in the bottom left of your HUD kept a different set of rules than previous Halo titles,” the Halo Infinite multiplayer team explained. “It possibly displayed enemies when they were sprinting or shooting, which was more in line with Halo 5’s ‘Threat Tracker.’ We realized that this implementation was going to feel different, perhaps a little contentious, and that’s the reason we wanted to get feedback on it at the earliest opportunity in the Tech Preview.”
New Halo Player Feedback
Obviously, not every person disliked the new radar. 343 said “most players” favored the old motion tracker. Notwithstanding, the team added: “We’ve updated the Combat Sensor to feel more like the ‘Motion Tracker’ of old, which shows all movement besides hunker walking, and ought to have that prepared for people in the next flight.”
Changes to how the radar functions aren’t the solitary player input that is being implemented. An entire host of other requested features has been logged by the team at 343 Industries, for example, including adding an auto-sprint option and improvements to the Drop Divider pickup. You can look at the full list of input in this detailed blog entry on Halo Waypoint.
New Halo Player Feedback – there’s nothing better than feedback from fans
With Halo Infinite set to be delivered on December 8, 2021, the opportunity to get the game in players’ grasp early is a fantastic method of squashing any pre-dispatch messes with and improving the experience in front of dispatch.
The technical preview will have effectively demonstrated invaluable for 343 Industries, and it’s certain that some features have been extremely generally welcomed like the Grappleshot, while others need a bit of refinement.
With Halo Infinite’s multiplayer going allowed to play without precedent for the series, just as support for cross-play and cross-progression across Xbox consoles and PC, collating genuine input will be vitally important to 343 if they want to guarantee a smooth and fruitful dispatch. It’s likely that Halo Infinite will attract a tremendous audience due to being allowed to play, so the more work that should be possible to improve the game, the better.
Halo Infinite will be available on Xbox One, Xbox Series X|S, and PC. It’ll also be free to Xbox Game Pass and Xbox Game Pass Ultimate subscribers at the very first moment it launches.